FxCop, Visual Studio, VS2008

Integrate FxCop 1.36 & VS 2008

Update: Visual Studio Team System (VSTS) has Code Analysis feature.  It’s not FxCop but it does serve the same purpose and is built using the same engine as FxCop.  Unfortunately I’m working with VS Professional that doesn’t include Code Analysis.

FxCopI was looking for way to integrate FxCop 1.36 with Visual Studio   2008.  I even asked the same question on StackOverflow.  The only answer I got was a link to MSDN article.  I follow direction in the article but wasn’t successful.  I assume that if you have only one project and don’t have a solution it will work for you but it’s not my case.  I have many project in my solution.  However, the MSDN article got me going.  Let me present you my solution of integration.

Create FxCop project using FxCop GUI.

– Save the project file in the same directory where your solution is.
– Project name must be the file name of your solution (including .sln extension).  For example: If your solution file is MySolution.sln, the FxCop project name must be MySolution.sln.FxCop.

FxCop - Name project

Add FxCop to VS External Tools.

In Visual Studio select Tools->External Tools…  You should see the External Tools dialog box.

You must fill following fields:

Title: FxCop
Command: C:\Program Files\Microsoft FxCop 1.36\FxCopCmd.exe
Arguments: /c /p:"$(SolutionDir)\$(SolutionFileName).fxcop" /cXsl:"C:\Program Files\Microsoft FxCop 1.36\Xml\VSConsoleOutput.xsl"
Initial Directory: C:\Program Files\Microsoft FxCop 1.36
Use output window Must be checked

If you install FxCop in different location than C:\Program Files\Microsoft FxCop 1.36, you need to use your own path.


In case you want to grok the switches we use, you can read more about FxCopCmd options.

Run FxCop from Visual Studio.

We are done.  Now we just need to run FxCop.

Tools –> FxCop should analyze your code and because we checked “Use Output window” in External Tools dialog result should appear in VS output window.

FxCop - result

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Tips And Tricks, Visual Studio, VS2005, VS2008

Incremental search in Visual Studio

When you’re writing code in VS environment, I bet that you often use Ctrl+F keystroke to display “Find and Replace” dialog box.

There’s a better way.  Next time you need to look for some text in your code, press Ctrl+I and start typing your search.  After the text is found, you can use F3 key to find a next occurrence.

As soon as you press Ctrl+I, you’ll see “Incremental Search:” labelIncrementalSearch on the left part of VS status bar.  Your search text will appear on the status bar as you type it.  If you mistype your search text, you can use Backspace key to correct wrong characters.

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.Net, C#, Coding, GetHashTable, VS2005, VS2008

Explaining GetHashCode method.

Every object you ever created or used in .NET has GetHashCode method along with Equals, GetType, and ToString methods.  This method is an instance method of an Object class from which any other class derives.


GetHashCode() method returns an integer that identifies an object instance.  I also can repeat MSDN documentation but you can read it on your own.

You would want to override this method along with Equals() method in your class if the object of your class is going to be used as a key in Hashtable.

The best way to explain it is to show an example. In I was using class Point as an example.  I’m going to continue with this class.  So let assume that we have class like this:

   1: public class Point
   2: {
   3:   private readonly int _x;
   4:   private readonly int _y;
   6:   public Point(int x, int y)
   7:   {
   8:     _x = x;
   9:     _y = y;
  10:   }
  11: }

Next we want to use Point as a key in a Hashtable.  Remember that the key of the Hasthable must be unique.  In the code bellow we have two identical keys (line 2 & 4). We should expect ArgumentException.

   1: Hashtable hashtable = new Hashtable();
   2: hashtable.Add(new Point(2, 3), "Point 1");
   3: hashtable.Add(new Point(5, 3), "Point 2");
   4: hashtable.Add(new Point(2, 3), "Point 3");

However, no exception was thrown.  There are two reasons why exception is not thrown:

  1. Equals() method that is also an instance method of Object class will always indicate that Point in line 2 and line 4 are different. This expected because two objects have different references.
  2. GetHashCode() method returns different number for these objects.

Try to execute code bellow:

   1: static void Main(string[] args)
   2:  {
   3:    var point1 = new Point(2, 3);
   4:    var point2 = new Point(2, 3);
   5:    Console.WriteLine("point1 Hash: {0}"
   6:         , point1.GetHashCode());
   7:    Console.WriteLine("point2 Hash: {0}"
   8:         , point2.GetHashCode());
   9:    Console.WriteLine("point1 equal to point2: {0}"
  10:         , point1.Equals(point2));
  11:  }

You will get output similar to this one:

point1 Hash: 58225482
point2 Hash: 54267293
point1 equal to point2: False

You can see that we got different hash codes.

To solve this problem we override Equal() and GetHashCode() in our Point class.

First we override Equals() method:

   1: public override bool Equals(object obj)
   2: {
   3:   if (ReferenceEquals(null, obj)) return false;
   4:   if (ReferenceEquals(this, obj)) return true;
   5:   return ((Point)obj)._x == _x && ((Point)obj)._y == _y;
   6: }

You can see that I use ReferenceEquals() method that is static method of Object class.  It checks if the specified objects are the same.

Next we override GetHashCode() method:

   1: public override int GetHashCode()
   2: {
   3:   unchecked
   4:   {
   5:     return (_x * 397) ^ _y;
   6:   }
   7: }

The whole Point would look like this:

   1: public class Point
   2: {
   3:   private readonly int _x;
   4:   private readonly int _y;
   6:   public Point(int x, int y)
   7:   {
   8:     _x = x;
   9:     _y = y;
  10:   }
  12:   public override bool Equals(object obj)
  13:   {
  14:     if (ReferenceEquals(null, obj)) return false;
  15:     if (ReferenceEquals(this, obj)) return true;
  16:     return ((Point)obj)._x == _x && ((Point)obj)._y == _y;
  17:   }
  19:   public override int GetHashCode()
  20:   {
  21:     unchecked
  22:     {
  23:       return (_x * 397) ^ _y;
  24:     }
  25:   }
  26: }

Now if you try to execute the application the output should look exactly like this:

point1 Hash: 793
point2 Hash: 793
point1 equal to point2: True

Also if we try to add new Point(2, 3) twice, we get an ArgumentException as expected.

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.Net, MbUnit, ReSharper, Visual Studio, VS2005, VS2008

How To: Create a ReSharper File Template.

ReSharper is a wonderful tool that makes writing code much easier.  One of the features of this tool is ability to create templates.  With ReSharper you can create Live, Surround With, and File Template.  In this post I want to share with you how to create a File Template for MbUnit Test Fixture.

MbTest Template Selection After completion of this tutorial, you’ll be able to create an MbUnit Fixture by right clicking the test project and adding the test fixture.



Step 1: Open ReSharper – Options dialog.

Start Visual Studio and from menu bar select ReSharper – Options (you also can get there by pressing Alt-R + O).


Step 2: Create a new template.

  • In the left panel select File Templates under Templates section.
  • Then select User Templates in Available templates.
  • In this sample we’re going to create C# template, so select Class (C#) in Quick access list (it should be the first item in the list).
  • Last click on Create Template icon ReSharper Create Template icon to see Edit Template dialog box.

Step 3: Create and save MbUnit Test Fixture template.

  • In Name text box enter MbUnit Fixture.  It’s a name that will appear in the menu when you add a new test fixture.
  • In File name prefix text box enter MbTest.  It’s going to be a suggestion for your test file / class.

ReSharper Edit Template General 

ReSharper Template OptionsNext click on everywhere link next to the word Available to see the Template Options dialog box.  Select Only in projects for language radio button and chose C# projects including ASP.NET C#projects) from the drop-down control. Extension for created files leave as cs.

Now we are ready to create actual template.

Enter the code below into Template text.

   1: using MbUnit.Framework;
   3: namespace $NAMESPACE$
   4: {
   5:    [TestFixture]
   6:    [FixtureCategory("$CATEGORY$")]
   7:    [Author("Vadim Kreynin", "Vadim@kreynin.com")]
   8:    public class $CLASS$ {$END$}
   9: }

I’m sure that you noticed $NAMESPACE$, $CATEGORY$, and $CLASS$.  These three are ReSharper variables.  You declare a variable by surrounding a word with $ sign.

The reason we created variables because we want to do something with them.

ReSharper has automatically created entries for our variables that looks like this:ReSharper Edit Template Variables

Click on Choose macro link and choose following options in Choose Macro dialog box.

Variable Available macro
$NAMESPACE$ Default namespace for current file
$CATEGORY$ Constant value
$CLASS$ Current file name without extension

Uncheck Editable Occurrence check box for NAMESPACE variable.

You can see that CATEGORY variable has a red link Constant value.  Click on it and enter Category in String value text box of Choose Parameter Value dialog box.

You’re done!  Click on OK button of Edit Template dialog box that should look like this: ReSharper Edit Template

Now you can start using this template.

Next time I’ll show how to create a Live Template for tests, test SetUp(s) and TearDown(s).


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VisualSVN, VS2008

VS 2008 & VisualSVN

Finally I found time to install Visual Studio 2008 on my Vista machine.  However, after loading VS 2008 for the first time I couldn’t create a project.  I was getting “Visual Studio has encountered an unexpected error“.  I even couldn’t close the application.

The problem was fixed after I upgrade VisualSVN to the latest 1.3.1 version.